How the dungeon works

Answer the question, pick the door with the right answer. Do that over and over, going one floor deeper each time.

💎 Getting paid

Every floor you clear pays shards, and deeper floors pay more — they go up 30% every ten floors.

Answer speed matters more than anything else. Your reward is multiplied by how fast you were:

You answered inYou get
Under 2 seconds×2.00 — double
10 seconds×1.86
30 seconds×1.54
1 minute×1.16
2½ minutes or slower×0.50 — half

That 2-second head start is your window. Some weapons make it wider — a cheap long sword gives you 3.5 seconds at full double. If you switch tabs the clock stops, so nothing is lost if you get pulled away.

❤️ Getting hurt

Pick the wrong door and it costs you health and most of what that floor was worth. The deeper you are, the harder it hits.

FloorA wrong door costs
1120 HP
25408 HP
50708 HP
751,008 HP — more than you start with

You start on 1,000 health. Early on a mistake is a scratch; past floor 50 or so one slip can end the whole run. Armour reduces every hit and adds to your maximum health, which is what lets you go deeper.

Answering fast is a gamble. A wrong door inside your window hits for the full amount and costs 90% of the doubled reward you were reaching for. Fast and right is the best outcome; fast and wrong is the worst.

🎒 Walking out

Shards you earn are carried, not banked. Nothing is actually yours until you leave.

  • Walk out alive — you keep 100% of what you're carrying.
  • Die down there — the dungeon keeps 30% and sends you home with the rest.
So the real question every floor is: push on, or cash out? The deeper you go the more each floor pays — and the more you stand to lose.

⏳ The ten-minute rule

Sit on one floor for ten minutes and you're moved to the next one automatically. You get no shards for that floor, but you take no damage either — so going quiet is never a way to farm, and never a way to die.

🏹 Bows

If you've got a bow equipped, right-click a door to draw it. The bonus lands on the next room and spends one arrow. No arrows just means no bonus — nothing bad happens.

🧾 Tax

13% is withheld from everything you bank, and you get a receipt for it. Add your receipts up in your inventory and file a return to claim every shard of it back. There's a full guide in the Tax tab.

Floor
1
Health
1000
Carrying
0
Wrong door
−120
Floor time
10:00
Choose a door
…
Reward multiplier
×2.00
Your bag

Swap what you're carrying

Change gear as often as you like, at any depth — the shop is upstairs and stays shut until you're out. Equipping the Lime Sword is how you hurt an Arachnid.