Shard balances, what every camper is carrying, and who's allowed in.
Closing the dungeon stops entry, the shop, the starter pick and the exchange. It does not touch anyone's maze history, so nobody gets to re-claim the maze reward on the way back in, and it does not take anyone's bag away — inventories stay readable below. Anyone mid-run is banked as if they'd walked out, so they keep what they'd earned.
Clears out the copies left behind by the duplication bug: anything currently worn is removed from the loose bag, and non-stackable gear is clamped to one. Stacks of arrows are left alone. Safe to run more than once.
Every one-time reward in camp. Resetting one hands it back to that camper so they can open it again — it clears the "already opened" flag and nothing else, so nobody loses points or items they were already given. Filled circles are chests they've opened.
Every question every camper has answered in the dungeon, right or wrong. Accuracy per strand is the useful column: it's the one that tells you what to reteach. Click a camper to see their last answers in order.
Shards are editable in place — type a number and pick Set or Add (a negative number takes shards away). Every change lands on the transaction log.